Silent Hill 2 Remake: A Ghoulish Comeback to Horror

Taking First Steps Into Silent Hill

Silent Hill 2 is deeply etched in the whispers that float around the gaming community as a title that permanently imprints itself in your brain even after you clear the game. It is very engrossing paired with horror elements that make it unique. Till now, the genre had always been isekai for me as I was into browsing streams and reading lore breakdowns but never really going outside my comfort zone. So of course when the remake was announced, I knew I needed to catch up. Bluntly speaking, Silent Hill 2 different different. Not only is it scary, but the level of personal discomfort it can inflict on you is beyond words.

Heard the static crackle from that radio, knew exactly which twisted hallway Pyramid Head was lurking in, veteran players know the sound cues in Silent Hill 2.

But the execution was exceptional.

A Story as Twisted as the Foggy Streets

The start of Silent Hill 2 features James Sunderland reading a letter addressed to him by Mary, his wife who has been dead for several years. "Meet me in Silent Hill" is a whispering line that beckons him to the location. So he went, after all, what do you do when the one you love calls out from beyond the grave? Although the Backstory seems simple, let me assure you, it is an intricate spiral going deep into something quite morbid. James is searching for answers but is unexploding, and the game brings you into the intricate personal self of the character in a manner that feels beautiful and genuine.

The worn pages of a diary, discovered in a Silent Hill home, offering glimpses into the lives of those who once lived there, their stories now lost to time.

What struck me the most in the game was the fact that the Silent Hill wasn't only a setting, but a concealment of his guilt and suffering. The fog-filled streets, the outdated buildings, and the unusual pristine sound that is interrupted by the crackle of the radio - everything appears sculpted to throw you off balance. And then come the monsters who give the game an entirely unique experience, because every creature seems to carry meaning with them as if they were bursting out of James's deeper consciousness to terrorize him.

The Eight Endings Dilemma

Now, let's delve into the endings. Silent Hill 2 has eight of them, which is pretty cool for a game released in 2001. But here’s where I’m stuck: I don’t think I’ll ever go through it all again to unlock them. Not because the story isn’t worth it – it is – but the pacing lags in aspects. My first run took 15 hours, almost double the original, and some of that time felt padded to me. For example, the puzzles are more puzzling than they need to be. I understand that they’re meant to slow you down and make you think; however, sometimes they just halt the story’s momentum.

Rain streaks down the grimy windows of a Silent Hill apartment, blurring the already distorted view of the fog-laden street below, a sense of being trapped within both the building and James's own mind.

Still, the one ending I did unlock was heartbreaking in the best way possible. It left me staring at the screen asking myself what the hell did I just experience? The wonder of Silent Hill 2 is that it leaves you with an open end, letting you contemplate everything for a moment.

Combat: Tense Initials But Limited Actions

Like everything else in Silent Hill 2, combat is not very spectacular. It’s true that James’s character design is not a very exciting one. After all, he is just an average man with no military training and who does not ascribe to the action-movie stereotype of a heavily armed man. His list of weapons comprehensively includes a wooden plank, a pistol, and if you are fortunate, a shotgun. It is not like in Resident Evil 4 or Dead Space where you can obliterate countless enemies. In this case, each battle is a desperate struggle to survive. There is always the option to either fight back or flee, especially when the bullets are few and far between.

A child's tricycle lies abandoned in the middle of a street, a stark reminder of the innocence lost and the pervasive sense of unease that hangs over Silent Hill.

The remake does add a few new enemy types, and while they don’t reinvent the wheel, they do keep you on your toes. Yet, this isn’t a flagship feature of the game. Rather, combat in this game is a way of enhancing suspense. One is not supposed to feel any power as they play the game, instead, the emotion that is evoked in this case is helplessness, which the game effortlessly accomplishes.

Maintaining The Atmosphere

As stunning as the streets are, the chilling fog that fills the air remains one of the most loved features in Silent Hill 2, specially brought to life with modern graphics. The peeling wallpaper of abandoned hotels and the sickening glow of rusted hospital corridors combine for grotesque yet stunning visuals. And the sound design? Don’t even get me started. It feels overwhelming to listen to a parrying and disturbing score while being filled with exquisite notes that send chills through your body.

Deciphered the riddle on the gravestone, still get chills thinking about the implications, Silent Hill 2's narrative is a masterpiece.

With the game’s atmosphere being so immersive, there were a few instances where I had to abandon the controller just to concentrate on regular breathing. This was not because of anything jumping out at me, rather the game’s overarching mood was so dominating that it made it harder to breathe. It really does place a pinnacle in psychological horror, wherein the fear is not of what’s hidden in the dark, but instead of what’s going on inside your mind.

A Few Stumbles Along the Way

I have to say I loved the experience, but was not too happy with some of the things in the remake considering them as flaws. As I said earlier, the pacing is a problem. Some parts take much longer than they ought to take. Even though I appreciate the additional material, it is, at times, not needed. The puzzles could have been simplified as well. I completely support a good brainteaser, but spending about twenty minutes trying to randomly figure out which object combines with another object is somewhat irritating and takes much of the patience we have left.

Used the map to navigate the fog-shrouded streets, still get lost sometimes, Silent Hill 2's disorientation is part of the experience.

There's also the concern of repetitiveness. When having a game with several endings, you need to hope that the journey feels different every time, but having to think of getting through those slower parts again is quite a putoff. I do think my perception is not universal though. There are a plethora of people whom I have encountered online and have already gotten all the endings and I do give them credit for the effort.

Final Thoughts

Silent Hill 2 is an excellent remake that pays tribute to the past and it is linked to it in both positive and negative ways. It is an experience that felt good back when was first launched and it feels good now but the complaints of the past are still present today, like the combat that was quite bad all the time. However, players who buy PS5 horror games know why this game stands out, and it is not combat, but the story and atmosphere, a story of loss, guilt, and the desire for closure, packaged in a way that is equally disturbing and thought-provoking. The remake captures the essence of the original, curbs some issues, and modernizes it to be palpable for a new audience, even if it falters at times. As someone who recently experienced survival horror for the very first time, Silent Hill 2 absolutely blew my expectations out of the water. It is not perfect, but there is no denying how unforgettable it is. 

Would I recommend it? Definitely.

Comments